VR developers can learn from the collapse of no one's deep space?

Since No man's sky was announced in VGX 2013, it has been favored by many people. Sony is not hesitating to invest huge amounts of aid, making Hello Games a 15-person team. Enjoyed the "first party independent game" privileges. No one deep space pioneer Sean Murray has repeatedly exposed the desire to enter the field of VR, VR media Uploader also made special reports for this purpose. After the game was officially released, players couldn’t wait to use black technology VorpX to try a VR experience.

Although no one deep space seems to have to become the next miracle of independent development, but from the half-month performance of the release so far, media, players, and public opinion are quite rare and unified front, have voted for criticism. The strong contrast between the finished product and the vision almost makes everyone angry. Sean Murray got the first pot of gold on the surface of the planet by a lie, and also exhausted his credibility.

Raj Patel, Microsoft's community manager, gave us a wake-up call as early as before the game was launched. He clearly pointed out in the tweet that there was no shortage of deep space: "The scenes are too repetitive. Every planet looks no different, I don't seem to see it. To the shadow of the so-called infinite universe." According to statistics from Steamspy, the number of people with no-one deep space has decreased by 90% compared to the beginning of the show, and as of August 28, there are only 17,000 people left.

Steam and Playstation Store have implemented a "relatively unique refund policy" for this game to ease players' anger. The social platform also exploded and people called the “No man's sky” the “One man's lie”.

The collapse of no-one deep space is actually a concentrated manifestation of morbidity in independent development or even in the entire development field. The “idle strategy” that lies in attracting investors and developing visions that are unsatisfiable with actual capabilities also frequently occurs in emerging VR developers. Body. However, the most basic content quality can never be replaced by gimmicks.

High profile propaganda does not mean excessive publicity

Sean Murray's public relations skills may be even more outstanding than game production. Nobody's deep space has high-profile propaganda unmatched by other independent content. The grand demonstration at the 2014 E3 exhibition gave people a vision of the infinite possibilities of vast universe and game design.

No one deep space then succeeded in winning the best video game design award. SpaceX and Spielberg, who were not involved in the game, even stood up and spoke for this work. And on the eve of the release of no-one deep space, Sean Murray disclosed a legal dispute with the British Sky Broadcasting Corporation. Coupled with the Dutch company Genicap’s technical tort litigation, the output of the game seems to have become unknown. The flood event of Hello Games's Guildford studio also seemed to tell the players about a vulgar inspirational story.

Excessively high-profile publicity can only make players feel disgusted, but what really makes people feel angry is that no one deepens the height of their content quality. Only a rough estimate of 29 items was not honored when the finished product appeared.

The most problematic problem was the cancellation of the online mode. Sony's announcement was caught off guard and only temporarily covered the “multiplayer” icon on the box. And Sean Murray still flashes his word on Twitter a few days before the release of the game: "Because there is no space for deep space, the probability that the players will meet is almost zero."

However, afterwards, two users who live on Twitch happened to have reached the same planet, but they still could not see each other in the same location. In addition, naming systems, large-scale interstellar warfare, and rich manufacturing systems have failed to achieve the promised project. Coupled with poor optimization, people have lost confidence in the game completely.

In contrast, in the virtual reality industry, the infusion of large amounts of capital allows VR developers to have innovative principals, but at the same time it has also fostered the chaotic chaos of concepts. The fall of star crowdfunding project Skully is just a true portrayal of this phenomenon, and even the much-anticipated "EVE valkyrie" could not escape the embarrassment brought by publicity.

Unable to make innovation is just a form of fraud

Sean Murray showed the grand blueprint of no-one deep space in the Playstation Blog. At the very beginning of the announcement, the game showed that there will be 18,446,744,073,709,551,616 totally different planets waiting for players to explore and explore the speed of one planet per second. To calculate, we also need 585 billion years to cover the entire universe.

It is not difficult to find that 18,446,744,073,709,551,616 is precisely the 64th power of 2, and Hello Games has adopted a technique called "procedural generation" on this basis. The introduction of this technology is undoubtedly creative, and the ultimate effect of the game has basically reached this appeal.

The procedural generation can produce a large number of texture maps and three-dimensional models, and effectively reduce the size of resources and expand the overall randomness of the game. Games such as Diablo, Minecraft, and Rust also use procedural generation, but they usually only introduce this technique in one focus, and it is actually rare to have such a large amount of deep space.

However, when procedural production penetrates into every detail, unexpected difficulties arise. How to make random things more orderly and how to make the overall tone of the game unified has become a very tricky problem, and Hello Games, which has only developed several not-so-blocky games, apparently does not have the ability to solve problems.

In the case of games dominated by games, the art control of unmanned deep space becomes extremely difficult. It is difficult for us to use the term “good-looking” to describe randomly generated things. The brilliant scene in the promotional video became a dim yellow planet filled with biogas in the finished product, and animals and plants with distinctive characteristics have also become indefinable.

Sony also seems to see many problems in the development process of this game. Since the E3 exhibition in 2015, it has reduced the intensity of publicity. Perhaps no one's deep space development vision is the same as the beginning of the promotion, but Hello Games chose to cover up the status of their own projects, which is actually a kind of deception.

The VR game “fantasy” that has been skipping tickets may also face the same problem. Players found some clues in the initial concept map of the game. The scenes and models in the figure can be found in Unreal Marketplace and TurboSquid. . Interestingly, the same space-based themes, the same huge growth momentum, and Sony's favor have finally yielded the outcome of crowdfunding failures.

The "Journey", which is also the first party's independent game, has broadened the future of independent content on its own. Although no one took deep space to the other extreme, it also has a milestone significance. The "proceduralization" dominated by programs (programmers) is almost an undeveloped idea. The failure of no-one deep space may provide a reference standard for subsequent developers, thus creating relatively conservative success stories.

Hello Games explored the bottom line of independent development in the most difficult development category, regardless of scale, capability, and consequences. Sean Murray's iconic smile became the talk of people after lunch, and also detonated people's long-standing grievances for the development of chaos.

Cases such as this continue to occur in VR development. Star Citizen, who is trying to cater to the trend of virtual reality, has now raised $110 million in funding. However, players have gradually become pessimistic after several tests. Some even think that the game will be crowdfunding. The biggest scandal in history. The VR developers should also use this as an excuse, after all, after the collapse of nobody's deep space, I am afraid there is not much faith to spend.