The story that has to be said between a smart watch and a VR helmet

"I was fighting the enemy in the middle of an asteroid guard belt, but I forgot where I put the controller! It seems to be on my left hand side, but I can't see it; I can only groping awkwardly. Hey, this It seems to be my essay, um, it looks like I knocked over the soda on the table. Strange, my game control panel should be nearby... but I can't see it! å—·~ I was hit by the enemy. I Blood loss! No way, only use the touchpad that comes with the helmet...

I wish I had a touchpad that I could carry with me, it had extra buttons, or a motion controller. I hope this touchpad can be used anywhere else and is easy to use: this way I can operate it very easily in the game.

I was playing a game with a VR helmet, and the Apple Watch on my wrist shook. But I am wearing a helmet and can't look at the watch screen. But I can feel the vibration of the Apple Watch, I hope it can help me in the game. ”

The story that has to be said between smart watches and VR

VR technology brings users into the virtual world through 3D immersive glasses; immersive helmets can track head movements, but how to make users interact better with the VR world has always been a difficult problem. Most devices, such as the Samsung Gear VR helmet, use the Bluetooth controller or the control panel that comes with the helmet to implement the user's navigation tools in the VR environment. Some devices have more limitations, and they require the user to navigate through the action of nodding. In the VR world, users need better interactive experiences and better navigation tools.

Of course, this problem will be slowly solved as the control technology continues to evolve. For example, Microsoft's HoloLens has done this by scanning the user's head movements through the camera to achieve positional movement in the VR. Oculus also released the Oculus Touch, a handheld controller that will work well with the Oculus Rift helmet. Sony's Project Morpheus and HTC's Vive have their own unique handles. However, these solutions have some commonalities: the devices are too large and must be run under the system platform developed by their respective companies. The purpose of the operation is strong and only applies to certain functions. For a mobile VR experience, I hope that such a control device can be smaller, more portable, and ready to go.

The story that has to be said between smart watches and VR

One month after the trial of Samsung Gear VR, the biggest feeling is that this helmet lacks a simple and convenient input experience. Xiaobian doesn't like the touchpad on the side of the helmet. It takes a lot of effort to touch it every time. The game board provided by Gear VR is really useful for some games, but it is not useful for basic navigation. Xiaobian prefers small, handheld navigation devices.

Smart watches have a very large development space and are suitable for many occasions. For Xiaobian personally, I use my watch to send text messages, track personal health data, check the weather... and of course, check the time. One point that Xiaobian must point out is that the smart watch itself is a small controller. Take the Apple Watch, it has an accelerometer and gyroscope built in; this becomes a motion controller. In addition, the Apple Watch also has tactile sensing, which means it can provide vibration feedback; the touch screen can provide power perception; the Apple Watch also has a microphone, and even comes with a few buttons. The most important thing is that Xiaobian will always wear it, so you can use it at any time.

Now, Apple Watch can be used as a remote control for the iPhone to control some functions in the iPhone, such as: playing back music, taking photos, and so on. It can also be used as a remote control for Apple TV. However, Xiao Bian believes that it can do much more than that. Why can't I develop the Apple Watch into a remote control for glasses? Or is the remote control for the game helmet? If I can control the scene in front of the screen by controlling my watch, how great it is! It's like a remote with a virtual world. This fall, some corresponding APPs will be released soon. Xiao Bian believes that this indicates that people are thinking about the development prospects of combining VR with smart watches. If some people have not considered this point, Xiao Bian thinks that these people should really think about it carefully. .

For Samsung's next Gear smart watch, Xiaobian hopes it has the function as a Gear VR remote. In addition, Xiao Bian also hopes that developers who are exploring AR technology will also take into account the combination of smart watches and AR. Next, there will be more VR input devices entering the market, such as the magic handles of the Oculus Touch and HTC Vive. However, Xiao Bian insists on the idea that to find the best input experience for mobile VR, the answer is on our wrists.

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