incredible! Microsoft released VR glasses last month or just integrated graphics

On the morning of November 22, Beijing time, Microsoft will integrate 3D functions for virtual reality and augmented reality goggles in the Windows 10 Creators upgrade next year, making it the standard configuration of the Windows operating system. By then, Lenovo, Hewlett-Packard, Dell, Asus and Acer will launch a series of virtual reality eye masks starting at just $299.

This will lower the price of PC-based virtual reality eyewear, but it is not just the eye mask itself that costs it: Oculus Rift and HTC Vive have higher hardware requirements. Specifically, these devices are required to be equipped with a discrete graphics card, and at the very least, the NVIDIA GTX 960 (Oculus) or 970 (Vive). According to Valve's hardware survey of Steam users, even many PC gamers need to upgrade their computers to meet the minimum hardware requirements of virtual reality.

Windows Preview reveals hardware requirements for VR

Microsoft has not disclosed the full hardware requirements for Windows Holographic, but the Windows Holographic First Run application in the latest preview gives us a general idea. This app is similar to the one developed by Oculus and Valve for their respective platforms: it can look at the system configuration to determine if your hardware can support virtual reality systems. Microsoft's application content is a bit fuzzy, but the requirements seem to be lower: 4 thread processors (can be quad-core, dual-core / quad-thread), 4GB of RAM (less than Oculus' 8GB), USB 3.0 and some hard disk space.

The most obvious difference is still on the GPU. This Microsoft tool only requires DirectX 12 graphics, and does not even require a discrete graphics card - Intel's integrated graphics can also pass the test. Overall, all Intel integrated graphics cards from Haswell and later can be tested. Integrated graphics for AMD 6000 series and higher processors are also available.

The First Run tool requires users to clean up hard drive space for virtual reality applications and also attempts to establish location tracking (but this step naturally fails due to the lack of hardware to test). Interestingly, this application requires the device to be visible to external sensors. But Microsoft's promised hardware does not require external sensors to track the position, claiming to provide 6-degree free motion sensing from the inside out, so it can detect rotation and interpret all 3-axis motion.

HoloLens can do this by using Kinect-style 3D indoor drawing, but neither the Oculus Rift nor the HTC Vive can do the same. The latter two devices require sensors that are fixed to the wall to track the conversion process. As you can see, Windows Holographics will support two modes of eye masks, depending on the user's choice.

It is unclear what kind of user experience Microsoft will offer. This configuration clearly does not match the performance of the first generation of eye masks, but should be able to compete with the virtual reality experience provided by mobile phone-based devices such as GearVR. For users who are trying virtual reality for the first time, this may be good enough. (Book)

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