Carne y Arena's virtual reality project _ create the best space / 360-degree audio

Bolen said, "You have to re-examine it and let go of all your preconceived ideas."

Mexican film director Alejandro Gonzalez Inarritu is known for his outstanding performance in films such as Birdman and The Revenant. Last year, he won a "special" Oscar for his car with Carne y Arena.

The virtual reality project, Carne y Arena, brings viewers to another world where they can experience the feeling of immigrants trying to cross the border. While visual effects are important to telling the story, one of the keys to ianalritu is to create the most immersive sounds—when moving from traditional movies to new media like VR, the sound can be complicated.

In order to do this, the director recruited Skywalker Sound, a Lucasfilm moTIon picture group, to create the best space and 360-degree audio for Carne y Arena.

But according to Kevin Boren and Bill Rudolf, this is not easy. The two sound designers from Skywalker sound participated in the installation, and they talked about the challenge of implementing this design at the GDC 2018 conference. They say that implementation is half the battle, because when making sounds for VR movies, there are many factors to consider, such as 3D translation, how the waves are positioned, and the artistic spread of the story itself. These are things that video game developers don't usually think of, and according to Bolen and Rudolph, this is a major challenge in the production process.

Another major factor to consider is that in VR movies, everyone who watches it can have a different experience. This means that no matter where the audience is looking at the scene while wearing a virtual reality helmet, the spatial sound can be integrated into the story, which is crucial. Bolen and Rudolph said that I&nTIlde;rritu is fascinated by this right in Carne y Arena, because it is important for him to hear the intention of the conversation, so even if you leave from a character with some key lines, you I will not miss what they have to say.

Bolen and Rudolph added that after working with Inarritu, they realized that the method they needed to apply sound to virtual reality movies was naive: "You must invest as much as possible with experienced people, you must know if Someone will stand in a place that no developer expects." This is a good understanding of Oculus through VR movies like Lost and Henry, although the company closed its internal story studio last year (responsible for making this content). ).

At the end of the day, Bolen said it would be best to deal with VR movies in a new perspective, rather than trying to make them feel like traditional movies. This is not only because it is a necessary condition for them to feel more realistic, but also because directors like I&nTIlde; árritu have seen the challenges they need to overcome. “You have to revisit it,” he said. “And let go of all your preconceived ideas.”
Finally, Bolen said it's best to look at virtual reality movies in a whole new way, rather than trying to make them feel like traditional movies. This is not only because it is a necessary condition for them to feel more realistic, but also because the directors like I&nTIlde; árritu see the challenges they need to overcome. He said: "You must put down all your preconceived ideas and re-examine it."

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