Oculus is building AR new hardware to recruit new team

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Oculus is building AR new hardware to recruit new team from Baidu VR

Oculus is a representative company of virtual reality. This young company has cultivated a group of believers of the new generation and is also the initiator of this wave of virtual reality renaissance. However, since being acquired by Facebook in 2014, the company's development has surpassed the game-centric head-mounted display device. Now, under Facebook's seemingly endless resources, Oculus is at the forefront of research and development in the VR industry.

However, this company has just sent a new recruitment notice, also shows that they are ready to go to a new field - AR - ready to move.

Oculus product roadmap displayed at F8 last year

Until now, the most popular part of the Oculus Careers page was the "Study" column. At present, there are 52 posts listed here, and the first one is "AR hatching person in charge."

According to the specific job details page description, selected applicants will be expected to “create, manage, lead and inspire a multidisciplinary team of engineers, programmers, experts and designers, working with world-class researchers to create A daily AR technology for billions of people."

This team will be based in Redmond, Washington and will focus on "Machine perception, optics, display, human perception, force feedback, audio, input, graphics, UI/UX, mobile computing, silicon, sensory measurements, The battery, and everything needed, is integrated into a complete and truly engaging AR system."

This position requires a candidate with a bachelor's degree in electrical or mechanical engineering and at least 5 years of hardware management experience. These points all imply that Oculus is ready to start a new hardware platform dedicated exclusively to AR rather than VR.

Oculus has exhibited its 10-year product roadmap several times since its acquisition by Facebook, and the end of the roadmap is the same lightweight device as a pair of sunglasses. Previously, co-founder Palmer Luckey had already talked about the company's internal AR platform. However, this incubating team's news was the first significant sign that Oculus had begun to substantially increase the operational investment in AR R&D.

Chief Scientist Michael Abrash at Oculus Connect 3

Successful candidates for this position will also work with Oculus chief scientist Michael Abrash to jointly "develop and pursue the vision that AR needs to be widely used."

There are already a large number of AR heads in development. The most notable of these are, of course, Microsoft's HoloLens and Meta's Meta 2. Although the legend of Magic Leap has been heard for a long time, until they really come up with a practically usable product, talking about them is of little use.

The goal of Oculus is evident here. It is still based on Facebook's volume to create corresponding products - developed for people's daily use. The concept of "smart phone killer" has been proposed for a long time, but it has never been implemented. It should be pointed out that, in essence, AR is extremely difficult to solve. Before the device is truly popular, it is necessary to obtain battery life, size, industrial design, computer vision, mobile processor, and optical and thermal management. Great progress. The key lies in the fact that the cost required for the advancement of these technologies can bring real benefits. Under the premise of the development of technology over the same period, whether the virtual objects that are floating in front of them can be compared to immersive VRs known as “transport gates”. More practicality?

At the very least, the work of the Redmond team will be hard to see in the next few years.

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